Lost Canvases
# ๐จ Lost Canvases
> *Restore what was lost. Capture what should not be seen.*
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## ๐งญ Overview
**Lost Canvases** is a first-person exploration and capture game set within a dimly lit university campus. The player begins inside the Museo de Isarog at Partido State University, where a peculiar discovery awaits: labelled painting canvases—yet the artworks themselves have vanished.
Each missing piece represents a *tawong lipod*—mystical creatures rooted in Filipino folklore, particularly from the Partido/Isarog region. Your task is to venture into the darkness, locate these beings, and return them to their rightful place… on canvas.
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## ๐ฎ Core Gameplay
- ๐ฆ **Exploration**
Traverse a dark, atmospheric campus using a flashlight.
- ๐ธ **Capture System**
Use a camera to capture creatures and restore their paintings.
- ๐ง **Clue-Based Tracking**
Each creature is tied to hints and environmental cues.
- ๐ผ๏ธ **Museum Restoration**
Captured creatures reappear as restored artworks in the museum.
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## ๐๏ธ Creature Behaviour
- **Docile Creatures** โ Passive, easier to locate and capture
- **Hostile Creatures** โ Patrol, chase, and threaten the player
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## ๐ฏ Objective
Capture all mystical creatures and fully restore the museum before the night ends.
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## โ ๏ธ Challenges
- ๐ Limited visibility
- ๐งญ Large, unfamiliar environment
- ๐ป Hostile entities with chase mechanics
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## ๐ ๏ธ Development Status
### โ Completed
- PSU Campus Map (3D Environment)
- First-Person Player Controller (smooth movement, flashlight)
- Creature System (placement + basic animation)
- AI Mechanics (patrol and chase)
- Capture System (camera-based)
- Audio System (BGM + SFX)
- Win / Lose Conditions
### ๐ง In Progress
- ๐บ๏ธ HUD Map / Navigation System
- ๐ญ Player Animations
- ๐ค Advanced Creature AI
- ๐จ UI/UX Improvements
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## ๐ง Design Concept
The game blends **exploration, suspense, and cultural storytelling**, highlighting Filipino folklore through interactive mechanics. Each creature is not merely an enemy or collectible—but a fragment of forgotten narrative, waiting to be restored.
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## ๐ฅ๏ธ Tech Stack & Tools
- Game Engine: Godot Engine
- 3D Modelling: Blender
- Animation: Mixamo
- AI Asset Generation: Hunyuan
- Audio Resources: Pixabay
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## ๐ง Recommended Experience
- Use **headphones** for full immersion
- Play in a **dim environment** for best atmosphere
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## ๐ Future Plans
- ๐ Expanded lore and creature backstories
- ๐ฒ Randomised encounters and dynamic events
- ๐งญ Full minimap and quest tracking system
- ๐จ Visual polish and animation improvements
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## ๐ธ Screenshots *(Coming Soon)*
> Add in-game screenshots here for better presentation
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## ๐ค Acknowledgements
- Inspired by Filipino folklore from the Partido/Isarog region
- Built with passion for cultural storytelling and interactive design
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