# ๐ŸŽจ Lost Canvases

> *Restore what was lost. Capture what should not be seen.*

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## ๐Ÿงญ Overview

**Lost Canvases** is a first-person exploration and capture game set within a dimly lit university campus. The player begins inside the Museo de Isarog at Partido State University, where a peculiar discovery awaits: labelled painting canvases—yet the artworks themselves have vanished.

Each missing piece represents a *tawong lipod*—mystical creatures rooted in Filipino folklore, particularly from the Partido/Isarog region. Your task is to venture into the darkness, locate these beings, and return them to their rightful place… on canvas.

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## ๐ŸŽฎ Core Gameplay

- ๐Ÿ”ฆ **Exploration**  

  Traverse a dark, atmospheric campus using a flashlight.

- ๐Ÿ“ธ **Capture System**  

  Use a camera to capture creatures and restore their paintings.

- ๐Ÿง  **Clue-Based Tracking**  

  Each creature is tied to hints and environmental cues.

- ๐Ÿ–ผ๏ธ **Museum Restoration**  

  Captured creatures reappear as restored artworks in the museum.

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## ๐Ÿ‘๏ธ Creature Behaviour

- **Docile Creatures** โ€“ Passive, easier to locate and capture  

- **Hostile Creatures** โ€“ Patrol, chase, and threaten the player  

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## ๐ŸŽฏ Objective

Capture all mystical creatures and fully restore the museum before the night ends.

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## โš ๏ธ Challenges

- ๐ŸŒ‘ Limited visibility  

- ๐Ÿงญ Large, unfamiliar environment  

- ๐Ÿ‘ป Hostile entities with chase mechanics  

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## ๐Ÿ› ๏ธ Development Status

### โœ… Completed

- PSU Campus Map (3D Environment)

- First-Person Player Controller (smooth movement, flashlight)

- Creature System (placement + basic animation)

- AI Mechanics (patrol and chase)

- Capture System (camera-based)

- Audio System (BGM + SFX)

- Win / Lose Conditions

### ๐Ÿšง In Progress

- ๐Ÿ—บ๏ธ HUD Map / Navigation System

- ๐ŸŽญ Player Animations

- ๐Ÿค– Advanced Creature AI

- ๐ŸŽจ UI/UX Improvements

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## ๐Ÿง  Design Concept

The game blends **exploration, suspense, and cultural storytelling**, highlighting Filipino folklore through interactive mechanics. Each creature is not merely an enemy or collectible—but a fragment of forgotten narrative, waiting to be restored.

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## ๐Ÿ–ฅ๏ธ Tech Stack & Tools

- Game Engine: Godot Engine  

- 3D Modelling: Blender  

- Animation: Mixamo  

- AI Asset Generation: Hunyuan  

- Audio Resources: Pixabay  

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## ๐ŸŽง Recommended Experience

- Use **headphones** for full immersion  

- Play in a **dim environment** for best atmosphere  

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## ๐Ÿ“Œ Future Plans

- ๐Ÿ“– Expanded lore and creature backstories  

- ๐ŸŽฒ Randomised encounters and dynamic events  

- ๐Ÿงญ Full minimap and quest tracking system  

- ๐ŸŽจ Visual polish and animation improvements  

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## ๐Ÿ“ธ Screenshots *(Coming Soon)*

> Add in-game screenshots here for better presentation

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## ๐Ÿค Acknowledgements

- Inspired by Filipino folklore from the Partido/Isarog region  

- Built with passion for cultural storytelling and interactive design  

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Published 2 days ago
StatusReleased
PlatformsHTML5
AuthorJkyb
GenreEducational
Made withGodot
TagsThriller

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